Mostly… fixed income and cross product eTrading

December 4, 2006

The Real World?

Filed under: etrading — holky @ 3:19 pm

Thanks to mdavey post for flagging this old chestnut of providing financial services in virtual worlds.

According to a Reuters report, ABN Amro has opened a virtual bank in Second Life, which resembles the Dutch bank’s real-life outlets and offer online citizens financial advice.  Also referenced an article about Reuters establishing themselves as a virtual news agency in that virtual world..

So I was just wondering … what are the virtual regulatory bodies that each firms compliance avatars use and refer to when formulating their view on and advice re the services offered?



  1. My recommendation to people in Second Life is to have a look at their first one!!! Closely……..

    Comment by waratah — December 5, 2006 @ 3:04 pm

  2. My question was posted :-^ …. but having thought about it actually it’s a serious one. Given there is real world value in the virtual currency, how regulated is this area? Are we going to see virtual Mifid?

    Comment by holky — December 7, 2006 @ 12:36 pm

  3. Market regulation in a virtual world wouldn’t take much–most of the fundamentals are built into the system itself: price dissemination, transparency, centralization of the order book. Which brings back the question: in a virtual world, do you need regulation?

    Comment by targa67 — December 9, 2006 @ 2:03 pm

  4. blimey..

    Comment by holky — February 26, 2007 @ 6:53 am

  5. more … Saxo is establishing an office in Second Life and plans to offer residents the ability to manage real life portfolios from within the virtual world. The bank says it may also eventually create a market to trade the virtal Linden dollar against real world currencies.

    Comment by holky — March 13, 2007 @ 6:50 am

  6. Virtual currencies on the rise: how online play money in China is creating a headache for regulators

    On March 30th the Wall Street Journal featured an article on China’s fastest rising currency (no…it’s not the yuan), the QQ coin, which is online play money created by marketers to sell such things as virtual flowers for instant-message buddies, cell phone ringtones and magical swords for online games.

    The QQ coins real value has risen as much as 70% in the past weeks and is creating a real headache for the Chinese authorities by blurring the boundaries between the online and the real world.

    More at

    Comment by holky — April 20, 2007 @ 6:02 am

  7. […] of an applicable government registration statement or financial institution charter – as per my original musing about Second Life, it seems that virtual regulation is absolutely on the cards… albeit not […]

    Pingback by Banking crisis averted? Virtually. « Mostly… — February 10, 2008 @ 8:18 pm

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